The various combinations that may be melded and the May place any meld they have face up in front of them and receive In Phase 1, when a player wins a trick they Play continues in this manner until all cards Player must win the trick if they are able to. The second player mustįollow suit if able. Trick from Phase 1 leads to the next trick. Each player picks upĪny meld they have and place it in their hand. Phase 2: Once there are no cards left in the stock, Picking up these last two cards the winner of that trick may still meld. When the stock is down to one face down card and the remaining trumpĬard, the winner of the trick may choose which card to take. Play continues as above until there are no cards left in the stock.
(the card led can be in their hand or on the table as part of a meld). The winner of the trick then leads a card to the next trick So if the newly drawn card completes a meld the player will need to win another trick before they are allowed to show and score it. In the book version, the trick winner melds before drawing a new card from the deck. In this detail John Hay's description differs from the standard rules given in most American card game books. The trick is now allowed to meld if they wish. The next card from the stock and places it in their hand. The stock and puts it in their hand, the loser of the trick then takes The winner of the trick takes the top card of Then plays any card from their hand to the trick (not required toįollow suit or trump). The non-dealer leads to the first trick, the dealer Phase 1: As long as cards remain in the stock, the
The game is played in two phases, described separately below.
Deal alternates between players.īidding: There is no bidding in this game. Players, cards and dealĭeck: Standard Pinochle deck of 48 cards consisting of 2 each of all cards 9 and above (including aces).ĭeal: Each player is dealt 12 cards, the next card is turned up to determine trump for the hand and the remainder of the deck (the stock) is placed crosswise on this upturned card. John Hay wrote: I put the rules in the form below from information provided by George Klemic and Andrew Lipscomb, to whom I owe a huge thank you. If anyone knows how to contact him, or what became of his rule book, please let me know. I have unfortunately lost touch with John Hay. An archive copy of the original page is also available at. The following description was rescued from John Hay's Rule Book, formerly at Geocities.